Rendering Engine

The engine supports both DirectX and OpenGL through a common interface. The engine includes features such as:

  • 3DS Max Custom exporter/importer
  • 3DS Max model loader
  • GPU-based skeletal animation with slerp using up to 4 bone weights
  • Quake 3 BSP loader
  • built-in vertex and pixel shader support
  • versatile physics system supporting Euler, Verlet, and RK4 integration methods

Additional information and screenshots coming soon...